module('luaconfig')
objects.Familiar = {
    class = 'Familiar',
    config = {
       -- bow = 0  --  近战
       -- bow = 1  --  远程
       name = 'Familiar',
       hexSize = 1,
       canFly = false,
       shots = 0,
       bow = 0,
       slot = 0,
       maxhp = 4,
       hp = 4,
       maxattack = 4,
       attack = 4,
       maxdamage = 2,
       mindamage = 1,
       defense = 4,
       speed =7,
    },
}

objects.Magog = {
        class = 'Magog',
        config = {
            -- bow = 0  --  近战
            -- bow = 1  --  远程
			name = 'Magog',
	        hexsize = 1,
            canFly = false,
			shots = 0,
            bow = 1,
            slot = 24,
            maxhp = 13,
            hp = 13,
            maxattack = 7,
            attack = 7,
            maxdamage = 4,
            mindamage = 2,
            defense = 4,
            speed = 6,
        },
}

objects.Cerberus = {
        class = 'Cerberus',
        config = {
            -- bow = 0  --  近战
            -- bow = 1  --  远程
			name = 'Cerberus',
	        hexsize = 2,
            canFly = false,
			shots = 0,
            bow = 0,
            slot = 0,
            maxhp = 25,
            hp = 25,
            maxattack = 10,
            attack = 10,
            maxdamage = 7,
            mindamage = 2,
            defense = 8,
            speed = 8,
        },
}

objects.HornedDemon = {
        class = 'HornedDemon',
        config = {
            -- bow = 0  --  近战
            -- bow = 1  --  远程
			name = 'HornedDemon',
	        hexsize = 1,
            canFly = false,
			shots = 0,
            bow = 0,
            slot = 0,
            maxhp = 40,
            hp = 40,
            maxattack = 10,
            attack = 10,
            maxdamage = 9,
            mindamage = 7,
            defense = 10,
            speed = 6,
        },
}

objects.PitLord = {
        class = 'PitLord',
        config = {
            -- bow = 0  --  近战
            -- bow = 1  --  远程
			name = 'PitLord',
	        hexsize = 1,
            canFly = false,
			shots = 0,
            bow = 0,
            slot = 0,
            maxhp = 45,
            hp = 45,
            maxattack = 13,
            attack = 13,
            maxdamage = 17,
            mindamage = 13,
            defense = 13,
            speed = 7,
        },
}

objects.EfreetSultan = {
        class = 'EfreetSultan',
        config = {
        -- bow = 0  --  近战
        -- bow = 1  --  远程
		name = 'EfreetSultan',
		hexsize = 1,
		canFly = true,
		shots = 0,
        bow = 0,
        slot = 0,
        maxhp = 90,
        hp = 90,
        maxattack = 16,
        attack = 16,
        maxdamage = 24,
        mindamage = 16,
        defense = 14,
        speed = 13,
    },
}

objects.ArchDevil = {
        class = 'ArchDevil',
        config = {
        -- bow = 0  --  近战
        -- bow = 1  --  远程
		name = 'ArchDevil',
		hexsize = 1,
		canFly = true,
		shots = 0,
        bow = 0,
        slot = 0,
        maxhp = 200,
        hp = 200,
        maxattack = 26,
        attack = 26,
        maxdamage = 40,
        mindamage = 30,
        defense = 28,
        speed = 17,
    },
}
